Wii Sports Iso File
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The Wii MotionPlus accessory, which is included with Wii Sports Resort, plugs into the base of the Wii Remote™ controller and, combined with the accelerometer and sensor bar, provides an experience that gives players an even greater sense of immersion. Just as with Wii Sports, people will love competing against friends and family. Wii iso files can be found in a form of a.Wii or.Iso file. If you download a file that ends with the.Wii it means that it is a raw dump of the disc and it still needs to be decoded. Because it is a time consuming process you want to look for and download the dumps that end with an.Iso. So download wii iso and you can burn them to the dvd.
Wii Sports Iso File
Wii Sports |
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Developer: Nintendo This game has unused areas. |
Bundled with every western Wii console for the first few years of its life, Wii Sports serves to demonstrate the capabilities of the Wii Remote's (or 'Wiimote's') intuitive motion controls across five different sports. These include tennis, baseball, golf, boxing, and, the most popular of them all; bowling (try releasing the ball backward and see what happens; you'll laugh). Ever since, Wii Sports has become a popular favorite amongst Wii owners, much to the dismay of broken televisions everywhere.
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- 3Unused Models
- 4Unused Data
- 5Developer Text
- 6Unused Graphics
- 7Unused Music
- 8Unused Sounds
- 9Unused Text
- 11Regional Differences
- 12Revisional Differences
Sub-Pages
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Unused Code A few debugging and placeholder functions were left in the game. |
Scene Metadata
..But what does it mean? This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation! |
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Each scene in the game has a corresponding metadatum, which provides information about the scene, including the scene's path and internal name. The metadata objects have the following structure:
In the US Rev 0 version of the game, the metadata table (which is located at 0x8034ab30) contains entries for both used and unused scenes:
Scene ID | Pack ID | word_0x8 | word_0xc | word_0x10 | word_0x14 | Path | Name | Name (Translated) | Usage |
---|---|---|---|---|---|---|---|---|---|
0 | 4 | 0 | 0 | 1 | 1 | RPCommon/ | ロゴ | Logo | |
1 | 4 | 0 | 0 | 2 | 1 | RPCommon/ | プレイヤーセレクト | Player Select | |
2 | 4 | 1 | 0 | 3 | 0 | RPCommon/ | ヌンチャクチェック | ||
3 | 0 | 1 | 0 | 0 | 0 | RPBsbScene/ | 野球 | Baseball | Baseball |
4 | 0 | 1 | 0 | 0 | 0 | RPBowScene/ | ボウリング | Bowling | Bowling |
5 | 0 | 1 | 0 | 0 | 0 | RPGolScene/ | ゴルフ | Golf | |
6 | 0 | 1 | 0 | 0 | 0 | RPTnsScene/ | テニス | Tennis | Tennis |
7 | 0 | 1 | 0 | 0 | 0 | RPBoxScene/ | ボクシング | Boxing | Boxing |
8 | 0 | 0 | 0 | 1 | 1 | RPSportsTitle/ | スポーツパック | Sports Pack | |
9 | 0 | 0 | 0 | 2 | 1 | RPSportsCommon/ | スポーツメニューセレクト | Main Menu | |
10 | 0 | 1 | 0 | 3 | 1 | RPSportsTrainingMenu/ | トレーニングメニュー | Training (Menu) | |
11 | 0 | 1 | 0 | 3 | 1 | RPSportsPhysical/ | 体力測定メニュー | ||
12 | 0 | 1 | 0 | 3 | 1 | RPSportsPhysical/ | 体力測定説明 | ||
13 | 0 | 1 | 0 | 3 | 1 | RPSportsPhysical/ | 体力測定結果 | ||
14 | 0 | 1 | 0 | 0 | 0 | RPGolScene/ | ゴルフコースセレクト | Golf (Course Select) | |
15 | 1 | 1 | 0 | 0 | 0 | RPFshScene/ | 釣り | Fishing | Fishing |
16 | 1 | 1 | 0 | 0 | 0 | RPHkyScene/ | ホッケー | Hockey | Laser Hockey |
17 | 1 | 1 | 0 | 0 | 0 | RPDucScene/ | 射撃 | Shooting Range | |
18 | 1 | 1 | 0 | 0 | 0 | RPPnpScene/ | 卓球 | ||
19 | 1 | 1 | 0 | 0 | 0 | RPBilScene/ | ビリヤード | Billiards | Billiards |
20 | 1 | 1 | 0 | 0 | 0 | RPCowScene/ | 牛レース | Bull Riding | Charge! |
21 | 1 | 1 | 0 | 0 | 0 | RPWlyScene/ | ウォーリー | [Where's] Wally/Waldo | Find Mii |
22 | 1 | 1 | 0 | 0 | 0 | RPTnkScene/ | タンク | Tanks | Tanks! |
23 | 1 | 1 | 0 | 0 | 0 | RPBomScene/ | 爆弾 | Bomb | Pose Mii |
24 | 1 | 0 | 0 | 1 | 1 | RPPartyTitle/ | パーティパック | Party Pack | |
25 | 1 | 0 | 0 | 4 | 1 | RPPartyCommon/ | ツアーメニュー | ||
26 | 1 | 1 | 0 | 3 | 1 | RPPartyCommon/ | ツアーメニュー | ||
27 | 2 | 1 | 0 | 3 | 1 | RPHealthCommon/ | ヘルスメイン | ||
28 | 2 | 1 | 0 | 3 | 1 | RPHealthCommon/ | カウンセリング | ||
29 | 2 | 1 | 0 | 0 | 0 | RPHealthYoga/ | ヨガ | Yoga | |
30 | 2 | 1 | 0 | 3 | 1 | RPHealthMainScene/ | トレーニングメニュー | Training (Menu) | |
31 | 2 | 1 | 0 | 0 | 0 | RPHealthRadioGym/ | ラジオ体操 | ||
32 | 2 | 1 | 0 | 3 | 1 | RPHealthGraph/ | ヘルスグラフ | Health Graph | |
33 | 2 | 1 | 0 | 0 | 0 | RPHealthBalance/ | バランステスト | Balance Test | |
34 | 2 | 1 | 0 | 0 | 0 | RPHealthSki/ | バランススキー | [Balance] Ski | |
35 | 2 | 0 | 0 | 4 | 1 | HealthStatic/ | ヘルスパック | Health Pack | |
36 | 2 | 1 | 0 | 1 | 1 | HealthStatic/ | ヘルスパック | Health Pack | |
37 | 3 | 1 | 0 | 0 | 0 | RPDrmScene/ | ドラム | ||
38 | 3 | 1 | 0 | 0 | 0 | RPOchScene/ | オーケストラ | Orchestra | |
39 | 3 | 1 | 0 | 0 | 0 | RPMpeScene/ | ミュージック実験1 | Music Experiment 1 | Unused |
40 | 3 | 1 | 0 | 0 | 0 | RPMpeScene/ | ミュージック実験2 | Music Experiment 2 | Unused |
41 | 3 | 1 | 0 | 0 | 0 | RPMpeScene/ | ミュージック実験3 | Music Experiment 3 | Unused |
42 | 3 | 1 | 0 | 0 | 0 | RPMpeScene/ | ミュージック実験4 | Music Experiment 4 | Unused |
43 | 3 | 1 | 0 | 0 | 0 | RPMpeScene/ | ミュージック実験5 | Music Experiment 5 | Unused |
44 | 3 | 0 | 0 | 1 | 1 | RPMusicCommon/ | ミュージックパック | Music Pack | |
45 | 4 | 0 | 0 | 5 | 1 | RPAllPackScene/ | パックプロジェクト | Pack Project | Unused |
46 | 4 | 1 | 0 | 5 | 1 | Sample/ | ベーシック | Unused | |
47 | 4 | 1 | 0 | 5 | 1 | Sample/ | グラフィックス | Unused | |
48 | 4 | 1 | 0 | 5 | 1 | Sample/ | システム | Unused | |
49 | 4 | 1 | 0 | 5 | 1 | Sample/ | レイアウト | Layout | Unused |
50 | 4 | 1 | 0 | 5 | 1 | Sample/ | カーソル | Cursor | Unused |
51 | 4 | 1 | 0 | 5 | 1 | Sample/ | 振動 | Unused | |
52 | 4 | 1 | 0 | 5 | 1 | Sample/ | リザルト | Unused | |
53 | 4 | 1 | 0 | 5 | 1 | Sample/ | UIテスト | UI Test | Unused |
54 | 4 | 1 | 0 | 5 | 1 | Sample/ | 新人研修(Smk) | Unused | |
55 | 4 | 1 | 0 | 5 | 1 | Sample/ | 新人研修(Mnt) | Unused | |
56 | 0 | 1 | 0 | 6 | 1 | RPBsbScene/ | 野球デバッグ | Baseball Debug | |
57 | 3 | 1 | 0 | 6 | 1 | RPDrmScene/ | ドラムデバッグ | ||
58 | 3 | 1 | 0 | 6 | 1 | RPOchScene/ | オーケストラデバッグ | ||
59 | 3 | 1 | 0 | 6 | 1 | RPOchScene/ | オーケストラ曲選択 |
Wii Play Iso
Unused Models
Bowling
bwg_lane.brres
This file is located in /Common/RPBowScene/common.carc. It contains an unused model of a bowling lane, which unlike the final lane model, is a separate model from the rest of the alley. It is assumed that bowling was one of the sports shown off at E3 2006, but there is no existing video footage of it, so there is no way to confirm if this lane was from the E3 build of the game. Below is a comparison of the old lane with the new one, and its assets with the new assets.
Unused Data | Final Version |
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Golf
A few unused golf courses are leftover on the disc of the retail version of the game. They are all located in /Common/RPGolScene/ (/Stage/RPGolScene for v1.01 users). Attempting to load most of these courses in-game will result in a crash.
glf_course_E3.carc
This file contains the hole that was shown off at the E3 2006 live demo of Wii Sports. The textures that are in the .carc file have been updated to the final version's art style, rather than keeping the early textures originally shown at E3. Additionally, the trees from the early version have also been removed, and it's also worth noting that the out of bounds area in the leftover version was simply not present in the E3 version's minimap of the course.
E3 Version |
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glf_course_angle.carc
This course contains many different slopes and likely served as a test for collision and physics. Not much is known about this file.
Wii Sports Iso Megaupload
glf_course_fc18.carc
This hole is a bare-bones remake of hole 18 from the Famicom game, Golf. All holes in Wii Sports are remakes of holes from this game, however, their remake of hole 18 was never finished, and thus left unused in the final game. Additionally, it uses some early textures shown during the E3 preview, such as the trees in the background.
glf_course_survey.carc
Survey is a very interesting course, it appears to be a driving range. It features a large open field, with markers that are laid out in front of the player that list off yardage, similar to the ones at driving ranges. It is speculated that this may have been used for a training mode game, however, the name is unfitting.
Unused Data
Bowling
TrialData.bin
This file contains all of the pin setup data used in the Picking Up Spares training game. Wii Sports requires the player to complete 20 stages in order to get a platinum medal. Upon clearing the 20th stage, the game ends automatically, as it is programmed to not play any more stages, however, data exists for an additional 10 stages. Compared to the stages normally accessible in the game, stages 21-30 are much more difficult.
Below is a table of stages 21-30, although they are numbered incorrectly (1 through 10) due to the way they were loaded into the game (replacing the first 10 stages).
Developer Text
Internal Name
Internally, the game is known by the generic title SPORTS PACK for REVOLUTION, where Revolution refers to the Wii's own pre-release codename.
Config File
gameConfig.ini in the disc's root includes a few settings, several of which have been commented out. The second commented line references (Super) Mario Club, Nintendo's internal software testing group.
Original | Translated |
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Function 80186470 (v1.01 offset) of main.dol loads and parses gameConfig.ini. It looks for the parameters listed above, but also checks for more parameters that aren't even present in gameConfig.ini.
Below is a list of the extra parameters:
Unfortunately, it doesn't seem as if any of gameConfig.ini affects the commercial release of the game.
Unused Graphics
Baseball
faceDummy_A/B
Found in Stage/RPBsbScene/pallpark00.carc/G3D/bll_Field_Score.brres/, these two files, in which both use the same image, were used to test the scoreboard.
Boxing
box_TV.1
Found in Stage/RPBoxScene/MainGame.carc/G3D/box_ring.brres/, this image shows a low-quality screenshot of a boxing match. Its counterpart, box_TV.2, is used in the final game.
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Unused textures likely intended for the 'Dodging' training mode game, since these are packaged with the rest of boxing's files. These assets later were used as the billiards seen in Wii Play. The textures seen here are named ball.0 through ball.9, with 1 through 9 being the billiards, and 0 being the cue ball. These textures are located in /Common/RPBoxScene/MainGame.carc, in box_ball.brres.
Unused Music
RP_SportsCommon_Bgm_PhysicalMeasure.t.32.c4.brstm
Located in /Sound/RPSportsCommon/stream is what appears to be an unused piece of music that could have played somewhere on the Wii Fitness mode, judging by the filename. The songs that play in the Wii Fitness mode all start with RP_Measurement_*, while the only used song that starts with RP_SportsCommon_* is the Title Screen theme. It loops from the beginning to the end.
Unused Sounds
Baseball
There are two unused announcer voice clips in baseball. One is 'Double Play' and the other is 'Triple Play'. This suggests there were originally plans to make a more in depth version of baseball than what we see in the final version of the game.
Double Play |
Triple Play |
Unused Text
sport_message.bmg
In RootENMessagemessage.carc there is a file called sport_message.bmg, which houses some of the text, specifically the sport-related text, as the name suggests.
Within this file, at ID 7659520 there is unused text for units of measurement in Japanese.
Japanese | Translation | English Equivalent |
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㌃ | A~ru | Are or 100 square metres |
㌶ | Hectare | Ha |
㍑ | Litre | L |
Pack Project leftovers
Wii Sports has a few leftover assets from Pack Project which are used in other Pack Project derivatives.
Found in /Common/Kokeshi/common.carc, the models ava_bodyA2, ava_bodyA3, and ava_handA are all used in Wii Play.
Regional Differences
Baseball
Wii Sports Resort Download Iso
In the Japanese and Korean releases, the announcer had terms that were easy for non-English speakers to understand. In the international release, the terms were changed to regular baseball terms.
- 'Time out' is simply changed to 'Time'.
- Acquiring four balls is referred to as a 'four-ball' instead of 'ball four.'
- A single is referred to as a 'hit.'
- A double and triple are referred to as 'two-base hit' and 'three-base hit.'
- A ground rule double is referred to as an 'entitle two base.'
- When a fielder catches the ball, the announcer says 'out' instead of 'you're out,' when they change sides, the announcer simply says 'change' instead of 'change sides,' and the announcer says 'fair' instead of 'fair ball.'
- When the game is over, the announcer says 'game set' instead of 'that's the game.'
Below is a table comparison of the aforementioned sound bytes, organized by their location. Note that the Japanese and Korean localisations use the same voice clips.
English | Japanese/Korean |
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Time Out | Time |
Ball Four | Four Ball |
Single | Hit |
Double | Two-Base Hit |
Triple | Three-Base Hit |
Ground Rule Double | Entitle Two Base |
Fair Ball | Fair |
You're Out | Out |
Change Sides | Change |
That's the Game | Game Set |
Golf
In the Japanese and Korean release, a score of 3 under par is called an Albatross, unlike all other releases, in which its called a Double Eagle.
English | Japanese/Korean |
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Double Eagle | Albatross |
Revisional Differences
Wii Sports had a re-release about a year later, with some changes being made for later pressings after the Wii Remote began coming packaged with a silicone sleeve. These changes are also present in the Nintendo Selects edition of the game. There are two versions, v1.0 and v1.01. Depending on which release you have, file paths may change. /Stage/*.*/ directories are /Common/*.*/ instead in v1.0.
Wii Remote Sleeves
The warning screens and all other graphics of the Wii Remote were updated to reflect the silicone jacket's release.
Pre-Jacket | Post-Jacket |
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Baseball
There is an animation that was added to the game opening scene: as it begins, the opposing teams face one another, and the camera passes between them. As the camera passes each Mii, they look toward the screen, giving the cutscene some personality. This may have been added to make clearer who is on the teams, since all, but the pitcher, are randomly selected.
In the original release, if a grounder were caught quick enough to call an out, the Mii who caught it would hold it. In the re-release, should this event happen, the Mii will also throw the ball to first to make it a bit more realistic.
Boxing
Initially, after knocking out an opponent, the game would instantly go to the You Won/Lost sequence afterward. In the re-release, two replays are shown of the winner's Mii knocking out the opponent, going into slow-motion at the end of each replay. These replays also play a music track that didn't appear in earlier versions.
The Wii series | |
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Wii Sports | Wii Sports • Wii Sports Resort • Wii Sports Club |
Wii Play | Wii Play • Wii Play: Motion |
Wii Fit | Wii Fit (Wii Fit Channel) • Wii Fit Plus (Wii Fit Plus Channel) • Wii Fit U |
Wii Party | Wii Party • Wii Party U |
Other | Wii Music |